Nintendo Legend
Hm. Fun, interesting, if flawed fan theory regarding the Legend of Zelda.

Hm. Fun, interesting, if flawed fan theory regarding the Legend of Zelda.

One of my all-time favorite boss fights.

One of my all-time favorite boss fights.

sonic

sonic

As seen on reddit: Apparently, this signage is mounted outside a Mexican restaurant.

As seen on reddit: Apparently, this signage is mounted outside a Mexican restaurant.

dankey kang the hedgehog 2

dankey kang the hedgehog 2

Gaming Then And Now.

Gaming Then And Now.

"The Wal-Mart near my house hired cool people." As seen on reddit.

"The Wal-Mart near my house hired cool people." As seen on reddit.

This was Bowser’s original design by Shigeru Miyamoto.

This was Bowser’s original design by Shigeru Miyamoto.

Do you believe there is a right and wrong way to analyze games, or do you believe that since games are immersive, interactive experiences instead of passive ones, that there is not a set way games should be analyzed?

This is a great question, and may serve to start down the path towards a gigantic can of worms, figuratively speaking.

A lot has been written about game criticism itself, including this recent post from . The topic itself has, in some ways, only very recently emerged as a subject to be taken seriously; after all, films have had their serious critics for years, but do video games even have their own Roger Ebert figure(s) yet?

To answer your question, though, I definitely feel more toward the latter than the former. I do not think the binary right/wrong way of thinking is completely without merit, though, as there are certainly best practices, etc. I just think that the spectrum of quality in games analysis is more important than a pass/no-pass grade.

Video games are, indeed, complex interactive experiences that can be served by different methods of analysis. Two people can react to a movie with differing opinions — but they still had the exact same media experience. Not so with electronic gaming, and I am sure you can imagine the quagmires this leads to, both serious and non- (“you just dislike it ‘cause you suck at it!).

I think there are ‘wrong’ ways to analyze games insofar as the simple fact that you can be very stupid in your analysis. A good critique is a smart one, well-founded and sincere, written clearly from a point of reason.

retrowaresecrets:

My favorite producer is Joe Walker of the Backlog. He may be only a community member who gets the spotlight every once in a while, but his show, which covers obscure, fun, and cheap games, more than deserves to be an official part of RWTV.

retrowaresecrets:

My favorite producer is Joe Walker of the Backlog. He may be only a community member who gets the spotlight every once in a while, but his show, which covers obscure, fun, and cheap games, more than deserves to be an official part of RWTV.